Chaos Phantom Deck Breakdown

Main Deck

Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Torrential Tribute
Torrential Tribute
Torrential Tribute
Trap Normal
Torrential Tribute

    When a monster(s) is Summoned: Destroy all monsters on the field.

    Main: 59 Extra: 15

    1 cardBlack Luster Soldier - Envoy of the Beginning
    1 cardBlack Luster Soldier - Envoy of the Beginning
    Black Luster Soldier - Envoy of the Beginning
    LIGHT 8
    Black Luster Soldier - Envoy of the Beginning
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


    1 cardBreaker the Magical Warrior
    1 cardBreaker the Magical Warrior
    Breaker the Magical Warrior
    DARK 4
    Breaker the Magical Warrior
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


    2 cardChaos Sorcerer 2 cardChaos Sorcerer
    Chaos Sorcerer
    DARK 6
    Chaos Sorcerer
    • ATK:

    • 2300

    • DEF:

    • 2000


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


    1 cardD.D. Warrior Lady
    1 cardD.D. Warrior Lady
    D.D. Warrior Lady
    LIGHT 4
    D.D. Warrior Lady
    • ATK:

    • 1500

    • DEF:

    • 1600


    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


    2 cardDes Wombat 2 cardDes Wombat
    Des Wombat
    EARTH 3
    Des Wombat
    • ATK:

    • 1600

    • DEF:

    • 300


    Any damage to you from a card effect becomes 0.


    3 cardFusilier Dragon, the Dual-Mode Beast 3 cardFusilier Dragon, the Dual-Mode Beast
    Fusilier Dragon, the Dual-Mode Beast
    DARK 7
    Fusilier Dragon, the Dual-Mode Beast
    • ATK:

    • 2800

    • DEF:

    • 2000


    You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.


    1 cardSangan
    1 cardSangan
    Sangan
    DARK 3
    Sangan
    • ATK:

    • 1000

    • DEF:

    • 600


    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


    1 cardSinister Serpent
    1 cardSinister Serpent
    Sinister Serpent
    WATER 1
    Sinister Serpent
    • ATK:

    • 300

    • DEF:

    • 250


    During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


    3 cardThunder Dragon 3 cardThunder Dragon
    Thunder Dragon
    LIGHT 5
    Thunder Dragon
    • ATK:

    • 1600

    • DEF:

    • 1500


    You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


    1 cardTribe-Infecting Virus
    1 cardTribe-Infecting Virus
    Tribe-Infecting Virus
    WATER 4
    Tribe-Infecting Virus
    • ATK:

    • 1600

    • DEF:

    • 1000


    Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


    1 cardDark Mimic LV1 1 cardDark Mimic LV1
    Dark Mimic LV1
    DARK 1
    Dark Mimic LV1
    • ATK:

    • 100

    • DEF:

    • 1000


    FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.


    2 cardDekoichi the Battlechanted Locomotive 2 cardDekoichi the Battlechanted Locomotive
    Dekoichi the Battlechanted Locomotive
    DARK 4
    Dekoichi the Battlechanted Locomotive
    • ATK:

    • 1400

    • DEF:

    • 1000


    FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.


    3 cardGravekeeper's Spy 3 cardGravekeeper's Spy
    Gravekeeper's Spy
    DARK 4
    Gravekeeper's Spy
    • ATK:

    • 1200

    • DEF:

    • 2000


    FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


    2 cardMagician of Faith 2 cardMagician of Faith
    Magician of Faith
    LIGHT 1
    Magician of Faith
    • ATK:

    • 300

    • DEF:

    • 400


    FLIP: Target 1 Spell in your GY; add that target to your hand.


    2 cardNight Assailant
    2 cardNight Assailant
    Night Assailant
    DARK 3
    Night Assailant
    • ATK:

    • 200

    • DEF:

    • 500


    FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


    1 cardTsukuyomi 1 cardTsukuyomi
    Tsukuyomi
    DARK 4
    Tsukuyomi
    • ATK:

    • 1100

    • DEF:

    • 1400


    Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


    1 cardDelinquent Duo
    1 cardDelinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


      1 cardGraceful Charity
      1 cardGraceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.


        1 cardHeavy Storm
        1 cardHeavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.


          3 cardMetamorphosis
          3 cardMetamorphosis
          Metamorphosis
          Spell Normal
          Metamorphosis

            Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              2 cardMystik Wok 2 cardMystik Wok
              Mystik Wok
              Spell Quick
              Mystik Wok

                Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points.


                2 cardNobleman of Crossout
                2 cardNobleman of Crossout
                Nobleman of Crossout
                Spell Normal
                Nobleman of Crossout

                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                  1 cardPot of Greed
                  1 cardPot of Greed
                  Pot of Greed
                  Spell Normal
                  Pot of Greed

                    Draw 2 cards.




                    Tag(s):

                    3 cardScapegoat 3 cardScapegoat
                    Scapegoat
                    Spell Quick
                    Scapegoat

                      Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                      2 cardUpstart Goblin
                      2 cardUpstart Goblin
                      Upstart Goblin
                      Spell Normal
                      Upstart Goblin

                        Draw 1 card, then your opponent gains 1000 LP.


                        1 cardDeck Devastation Virus
                        1 cardDeck Devastation Virus
                        Deck Devastation Virus
                        Trap Normal
                        Deck Devastation Virus

                          Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                          3 cardJar of Greed 3 cardJar of Greed
                          Jar of Greed
                          Trap Normal
                          Jar of Greed

                            Draw 1 card.


                            1 cardMirror Force
                            1 cardMirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                              3 cardRaigeki Break 3 cardRaigeki Break
                              Raigeki Break
                              Trap Normal
                              Raigeki Break

                                Discard 1 card, then target 1 card on the field; destroy it.


                                1 cardRing of Destruction
                                1 cardRing of Destruction
                                Ring of Destruction
                                Trap Normal
                                Ring of Destruction

                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                  2 cardRoyal Decree 2 cardRoyal Decree
                                  Royal Decree
                                  Trap Continuous
                                  Royal Decree

                                    Negate all other Trap effects on the field.


                                    1 cardTorrential Tribute
                                    1 cardTorrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      3 cardTrap Dustshoot
                                      3 cardTrap Dustshoot
                                      Trap Dustshoot
                                      Trap Normal
                                      Trap Dustshoot

                                        Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                        2 cardDark Balter the Terrible 2 cardDark Balter the Terrible
                                        Dark Balter the Terrible
                                        DARK 5
                                        Dark Balter the Terrible
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1200


                                        "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                        1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                        Dark Blade the Dragon Knight
                                        DARK 6
                                        Dark Blade the Dragon Knight
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1500


                                        "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                        1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                        Darkfire Dragon
                                        DARK 4
                                        Darkfire Dragon
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1250


                                        "Firegrass" + "Petit Dragon"


                                        1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                        Dragoness the Wicked Knight
                                        WIND 3
                                        Dragoness the Wicked Knight
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 900


                                        "Armaill" + "One-Eyed Shield Dragon"


                                        2 cardFiend Skull Dragon 2 cardFiend Skull Dragon
                                        Fiend Skull Dragon
                                        WIND 5
                                        Fiend Skull Dragon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1200


                                        "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                        1 cardGatling Dragon 1 cardGatling Dragon
                                        Gatling Dragon
                                        DARK 8
                                        Gatling Dragon
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1200


                                        "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                        1 cardMaster of Oz 1 cardMaster of Oz
                                        Master of Oz
                                        EARTH 9
                                        Master of Oz
                                        • ATK:

                                        • 4200

                                        • DEF:

                                        • 3700


                                        "Big Koala" + "Des Kangaroo"


                                        1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                        Reaper on the Nightmare
                                        DARK 5
                                        Reaper on the Nightmare
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 600


                                        "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                        1 cardRyu Senshi 1 cardRyu Senshi
                                        Ryu Senshi
                                        EARTH 6
                                        Ryu Senshi
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1200


                                        "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                        1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                        The Last Warrior from Another Planet
                                        EARTH 7
                                        The Last Warrior from Another Planet
                                        • ATK:

                                        • 2350

                                        • DEF:

                                        • 2300


                                        "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                        3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                        Thousand-Eyes Restrict
                                        DARK 1
                                        Thousand-Eyes Restrict
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                        tcg
                                        Chaos Phantom
                                        5







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